@ -4828,8 +4828,11 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.isFlying()){
if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.BUFF) > 0){
GroundPlayer(this);
if(this.getBonuses() != null){
float speedMod = this.getBonuses().getFloatPercentPositive(ModType.Speed,SourceType.None);
if(speedMod > 0) {