@ -4828,10 +4828,13 @@ public class PlayerCharacter extends AbstractCharacter {
}
if(this.isFlying()){
if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.BUFF) > 0){
if(this.getBonuses() != null){
float speedMod = this.getBonuses().getFloatPercentPositive(ModType.Speed,SourceType.None);
if(speedMod > 0) {
GroundPlayer(this);
} catch (Exception e) {
Logger.error(e);