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@ -4828,8 +4828,11 @@ public class PlayerCharacter extends AbstractCharacter { |
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} |
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} |
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if(this.isFlying()){ |
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if(this.isFlying()){ |
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if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.BUFF) > 0){ |
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if(this.getBonuses() != null){ |
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GroundPlayer(this); |
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float speedMod = this.getBonuses().getFloatPercentPositive(ModType.Speed,SourceType.None); |
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if(speedMod > 0) { |
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GroundPlayer(this); |
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} |
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} |
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} |
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} |
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} |
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