|  |  | @ -4828,8 +4828,11 @@ public class PlayerCharacter extends AbstractCharacter { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if(this.isFlying()){ |  |  |  |                 if(this.isFlying()){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.BUFF) > 0){ |  |  |  |                     if(this.getBonuses() != null){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         GroundPlayer(this); |  |  |  |                         float speedMod = this.getBonuses().getFloatPercentPositive(ModType.Speed,SourceType.None); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         if(speedMod > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             GroundPlayer(this); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
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