invert X axis instead of Z axis
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@@ -28,8 +28,15 @@ public class Mesh {
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return false;
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//character moving is higher than the max Y of this mesh
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if(charY > this.maxY && charHeight + charY < this.minY)
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float feet = charY;
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float head = feet + charHeight;
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if(head < this.minY && feet > this.maxY){
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return false;
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}
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//if(charY > this.maxY && charHeight + charY < this.minY)
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// return false;
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for(Triangle tri : triangles)
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if(tri.collides(line))
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@@ -895,7 +895,7 @@ public class dbBuildingHandler extends dbHandlerBase {
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}
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ArrayList<Vector3f> triPoints = new ArrayList<>();
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for(int i = 0; i < floatPoints.size(); i += 3){
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triPoints.add(new Vector3f(floatPoints.get(i),floatPoints.get(i+1),floatPoints.get(i+2) * -1));
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triPoints.add(new Vector3f(floatPoints.get(i),floatPoints.get(i+1),floatPoints.get(i+2)));
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}
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if(BuildingManager.mesh_triangle_points.containsKey(rs.getInt("meshID")) == false){
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