invert X axis instead of Z axis

This commit is contained in:
2024-01-07 19:07:55 -06:00
parent 4f057ee851
commit 688553e6c6
2 changed files with 9 additions and 2 deletions
+8 -1
View File
@@ -28,8 +28,15 @@ public class Mesh {
return false;
//character moving is higher than the max Y of this mesh
if(charY > this.maxY && charHeight + charY < this.minY)
float feet = charY;
float head = feet + charHeight;
if(head < this.minY && feet > this.maxY){
return false;
}
//if(charY > this.maxY && charHeight + charY < this.minY)
// return false;
for(Triangle tri : triangles)
if(tri.collides(line))
@@ -895,7 +895,7 @@ public class dbBuildingHandler extends dbHandlerBase {
}
ArrayList<Vector3f> triPoints = new ArrayList<>();
for(int i = 0; i < floatPoints.size(); i += 3){
triPoints.add(new Vector3f(floatPoints.get(i),floatPoints.get(i+1),floatPoints.get(i+2) * -1));
triPoints.add(new Vector3f(floatPoints.get(i),floatPoints.get(i+1),floatPoints.get(i+2)));
}
if(BuildingManager.mesh_triangle_points.containsKey(rs.getInt("meshID")) == false){