@ -187,8 +187,8 @@ public class Terrain {
// Normalize terrain loc
Vector2f normalizedLoc = new Vector2f(zoneOffset.x / this.terrain_size.x,
Vector2f normalizedLoc = new Vector2f(Math.abs(zoneOffset.x / this.terrain_size.x),
zoneOffset.y / terrain_size.y);
Math.abs(zoneOffset.y / terrain_size.y));
float xval;