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Workorder set to completed when redeeding.

combat-2
MagicBot 8 months ago
parent
commit
6b0b0cc357
  1. 5
      src/engine/gameManager/BuildingManager.java

5
src/engine/gameManager/BuildingManager.java

@ -331,9 +331,10 @@ public enum BuildingManager {
// Clear all workorders for this hireling // Clear all workorders for this hireling
if (hireling.getObjectType().equals(GameObjectType.NPC)) if (hireling.getObjectType().equals(GameObjectType.NPC))
if (ForgeManager.vendorWorkOrderLookup.contains(hireling)) if (ForgeManager.vendorWorkOrderLookup.contains(hireling))
for (WorkOrder workOrder : ForgeManager.vendorWorkOrderLookup.get(hireling)) for (WorkOrder workOrder : ForgeManager.vendorWorkOrderLookup.get(hireling)) {
workOrder.runCompleted = true;
DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder); DbManager.WarehouseQueries.DELETE_WORKORDER(workOrder);
}
// Remove hireling from building // Remove hireling from building
building.getHirelings().remove(hireling); building.getHirelings().remove(hireling);

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