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blocked power type structuring

postwipe-hostile
FatBoy-DOTC 4 months ago
parent
commit
6c622c377f
  1. 10
      src/engine/mbEnums.java
  2. 4
      src/engine/objects/Resists.java
  3. 34
      src/engine/powers/ActionsBase.java

10
src/engine/mbEnums.java

@ -831,16 +831,22 @@ public class mbEnums { @@ -831,16 +831,22 @@ public class mbEnums {
SPIRES,
SNARE,
STUN,
BLIND,
BLINDNESS,
ROOT,
FEAR,
CHARM,
POWERBLOCK,
POWERINHIBITOR,
DEBUFF,
STEAL,
DRAIN;
public static DamageType getDamageType(String modName) {
if(modName.toLowerCase().equals("blind"))
modName = "BLINDNESS";
if(modName.toLowerCase().equals("powerblock"))
modName = "POWERINHIBITOR";
DamageType damageType;
if (modName.isEmpty())
return DamageType.NONE;

4
src/engine/objects/Resists.java

@ -349,13 +349,13 @@ public class Resists { @@ -349,13 +349,13 @@ public class Resists {
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
this.immuneTo.put(mbEnums.DamageType.STUN, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))

34
src/engine/powers/ActionsBase.java

@ -242,32 +242,22 @@ public class ActionsBase { @@ -242,32 +242,22 @@ public class ActionsBase {
}
//Add blocked types here
public boolean blocked(AbstractWorldObject awo, Boolean vampDrain) {
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
AbstractCharacter ac = (AbstractCharacter) awo;
PlayerBonuses bonus = ac.getBonuses();
if (bonus == null)
return false;
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
//Check for immunities
if (AbstractCharacter.IsAbstractCharacter(awo)){
AbstractCharacter pcTarget = (AbstractCharacter) awo;
PlayerBonuses bonus = pcTarget.getBonuses();
if(vampDrain)
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
switch (this.stackType) {
case "Stun":
return bonus.getBool(ModType.ImmuneTo, SourceType.Stun);
case "Snare":
return bonus.getBool(ModType.ImmuneTo, SourceType.Snare);
case "Blindness":
return bonus.getBool(ModType.ImmuneTo, SourceType.Blind);
case "PowerInhibitor":
return bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock);
case "Root":
return bonus.getBool(ModType.ImmuneTo, SourceType.Root);
case "Flight":
return bonus.getBool(ModType.NoMod, SourceType.Fly);
case "Track":
return bonus.getBool(ModType.CannotTrack, SourceType.None);
if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) {
return true;
}else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None)) {
return true;
}else {
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
return pcTarget.getResists().immuneTo(damageType);
}
}
return false;

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