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					@ -242,32 +242,22 @@ public class ActionsBase {
				@@ -242,32 +242,22 @@ public class ActionsBase {
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					    } | 
				
			
			
		
	
		
			
				
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					    //Add blocked types here
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					    public boolean blocked(AbstractWorldObject awo, Boolean vampDrain) { | 
				
			
			
		
	
		
			
				
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					        if (AbstractWorldObject.IsAbstractCharacter(awo)) { | 
				
			
			
		
	
		
			
				
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					            AbstractCharacter ac = (AbstractCharacter) awo; | 
				
			
			
		
	
		
			
				
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					            PlayerBonuses bonus = ac.getBonuses(); | 
				
			
			
		
	
		
			
				
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					            if (bonus == null) | 
				
			
			
		
	
		
			
				
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					                return false; | 
				
			
			
		
	
		
			
				
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					    public boolean blocked(AbstractWorldObject awo, boolean vampDrain) { | 
				
			
			
		
	
		
			
				
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					        //Check for immunities
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					        if (AbstractCharacter.IsAbstractCharacter(awo)){ | 
				
			
			
		
	
		
			
				
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					            AbstractCharacter pcTarget = (AbstractCharacter) awo; | 
				
			
			
		
	
		
			
				
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					            PlayerBonuses bonus = pcTarget.getBonuses(); | 
				
			
			
		
	
		
			
				
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					            if(vampDrain) | 
				
			
			
		
	
		
			
				
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					                return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN); | 
				
			
			
		
	
		
			
				
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					            switch (this.stackType) { | 
				
			
			
		
	
		
			
				
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					                case "Stun": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.ImmuneTo, SourceType.Stun); | 
				
			
			
		
	
		
			
				
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					                case "Snare": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.ImmuneTo, SourceType.Snare); | 
				
			
			
		
	
		
			
				
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					                case "Blindness": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.ImmuneTo, SourceType.Blind); | 
				
			
			
		
	
		
			
				
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					                case "PowerInhibitor": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock); | 
				
			
			
		
	
		
			
				
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					                case "Root": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.ImmuneTo, SourceType.Root); | 
				
			
			
		
	
		
			
				
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					                case "Flight": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.NoMod, SourceType.Fly); | 
				
			
			
		
	
		
			
				
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					                case "Track": | 
				
			
			
		
	
		
			
				
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					                    return bonus.getBool(ModType.CannotTrack, SourceType.None); | 
				
			
			
		
	
		
			
				
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					            if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) { | 
				
			
			
		
	
		
			
				
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					                return true; | 
				
			
			
		
	
		
			
				
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					            }else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None)) { | 
				
			
			
		
	
		
			
				
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					                return true; | 
				
			
			
		
	
		
			
				
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					            }else { | 
				
			
			
		
	
		
			
				
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					                mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase()); | 
				
			
			
		
	
		
			
				
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					                return pcTarget.getResists().immuneTo(damageType); | 
				
			
			
		
	
		
			
				
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					            } | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        return false; | 
				
			
			
		
	
	
		
			
				
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