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duel wield attack system for mobs

master
FatBoy-DOTC 2 years ago
parent
commit
6da0df7eb7
  1. 67
      src/engine/ai/utilities/CombatUtilities.java

67
src/engine/ai/utilities/CombatUtilities.java

@ -135,9 +135,9 @@ public class CombatUtilities { @@ -135,9 +135,9 @@ public class CombatUtilities {
else
DispatchMessage.sendToAllInRange(agent,msg);
}
public static void swingIsDamage(Mob agent,AbstractWorldObject target, float damage, int animation){
float trueDamage = 0;
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
float trueDamage = damage;
//target = agent.getCombatTarget();
if (!target.isAlive())
return;
@ -295,7 +295,19 @@ public class CombatUtilities { @@ -295,7 +295,19 @@ public class CombatUtilities {
swingIsBlock(agent, target, passiveAnim);
return;
}
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
//mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false));
} else{
swingIsDamage(agent,target, determineDamage(agent), anim);
}
if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
@ -362,10 +374,10 @@ public class CombatUtilities { @@ -362,10 +374,10 @@ public class CombatUtilities {
}
public static DamageType getDamageType(Mob agent){
DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1).getItemBase() != null ){
if(agent.getEquip().get(1) != null ){
return agent.getEquip().get(1).getItemBase().getDamageType();
}
if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
return agent.getEquip().get(2).getItemBase().getDamageType();
}
return dt;
@ -429,10 +441,10 @@ public class CombatUtilities { @@ -429,10 +441,10 @@ public class CombatUtilities {
double minDmg;
double maxDmg;
DamageType dt;
if(agent.getEquip().get(1).getItemBase() != null){
if(agent.getEquip().get(1) != null){
//mainhand damage
weapon = agent.getEquip().get(1).getItemBase();
} else if(agent.getEquip().get(2).getItemBase() != null){
} else if(agent.getEquip().get(2) != null){
//offhand damage
weapon = agent.getEquip().get(2).getItemBase();
}
@ -441,19 +453,14 @@ public class CombatUtilities { @@ -441,19 +453,14 @@ public class CombatUtilities {
maxDmg = weapon.getMaxDamage();
dt = weapon.getDamageType();
}else{
minDmg = agent.getMobBase().getMinDmg();
maxDmg = agent.getMobBase().getMaxDmg();
minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush;
}
AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float str = agent.getStatStrCurrent();
float dex = agent.getStatDexCurrent();
double min = getMinDmg(minDmg,agent, weapon);
double max = getMaxDmg(maxDmg,agent, weapon);
double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting
@ -462,29 +469,33 @@ public class CombatUtilities { @@ -462,29 +469,33 @@ public class CombatUtilities {
return 0;
}
public static double getMinDmg(double min, Mob agent, ItemBase weapon){
int primary = 0;
int secondary = 0;
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if(weapon.isStrBased() == true){
if(weapon != null) {
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
}
else{
} else {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
}
if (weapon != null) {
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if (agent.getSkills().containsKey(weapon.getMastery())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
}
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel));
}
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){
int primary = 0;
int secondary = 0;
int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent();
int focusLevel = 0;
int masteryLevel = 0;
if (weapon != null) {
if(weapon.isStrBased() == true){
primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent();
@ -493,10 +504,14 @@ public class CombatUtilities { @@ -493,10 +504,14 @@ public class CombatUtilities {
primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent();
}
if (weapon != null) {
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
}
}
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel));
}
public static boolean RunAIRandom(){

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