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@ -1577,7 +1577,7 @@ public enum PowersManager {
@@ -1577,7 +1577,7 @@ public enum PowersManager {
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trackChars = new HashSet<>(); |
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HashSet<AbstractWorldObject> allInRange = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_PLAYER); |
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ArrayList<Guild> nationsInRange = new ArrayList<>(); |
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//ArrayList<Guild> nationsInRange = new ArrayList<>();
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ArrayList<AbstractWorldObject> purgeList = new ArrayList<>(); |
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for(AbstractWorldObject trackChar : allInRange) { |
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if(trackChar.equals(playerCharacter) || !trackChar.isAlive() || !((PlayerCharacter)trackChar).isActive()) |
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@ -1592,24 +1592,24 @@ public enum PowersManager {
@@ -1592,24 +1592,24 @@ public enum PowersManager {
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continue; |
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if(allInRange.contains(trackChar)) { |
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trackChars.add((AbstractCharacter)trackChar); |
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Guild nation = ((AbstractCharacter)trackChar).guild.getNation(); |
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if(nationsInRange.contains(nation) == false) |
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nationsInRange.add(nation); |
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} |
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} |
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//second round add all others in window if they share a nation with a current
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for(AbstractWorldObject trackChar : allInRange) { |
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//track full range for chaining nation members
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ArrayList<Guild> nationsInRange = new ArrayList<>(); |
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for(AbstractCharacter pc : trackChars){ |
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if(nationsInRange.contains(pc.guild.getNation()) == false) |
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nationsInRange.add(pc.guild.getNation()); |
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} |
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HashSet<AbstractWorldObject> fullRange = WorldGrid.getObjectsInRangePartial(playerCharacter.loc,1024,MBServerStatics.MASK_PLAYER); |
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for(AbstractWorldObject trackChar : fullRange) { |
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if(trackChar.equals(playerCharacter) || !trackChar.isAlive() || !((PlayerCharacter)trackChar).isActive()) |
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continue; |
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Guild nation = ((AbstractCharacter) trackChar).guild.getNation(); |
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if (allInRange.contains(trackChar) == true && nationsInRange.add(nation) == true && trackChars.contains(trackChar) == false) |
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trackChars.add((AbstractCharacter) trackChar); |
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else if(((AbstractCharacter) trackChar).guild.getNation().equals(playerCharacter.guild.getNation())) |
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if(nationsInRange.contains(((PlayerCharacter) trackChar).guild.getNation()) && trackChars.contains(trackChar) == false) |
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trackChars.add((AbstractCharacter)trackChar); |
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} |
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TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg); |
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// send track window
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