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@ -12,6 +12,7 @@ package engine.objects; |
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import engine.Enum; |
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import engine.Enum; |
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import engine.Enum.*; |
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import engine.Enum.*; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.Terrain; |
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import engine.InterestManagement.WorldGrid; |
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import engine.InterestManagement.WorldGrid; |
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import engine.exception.SerializationException; |
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import engine.exception.SerializationException; |
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import engine.gameManager.*; |
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import engine.gameManager.*; |
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@ -985,11 +986,22 @@ public abstract class AbstractCharacter extends AbstractWorldObject { |
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@Override |
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@Override |
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public final void setLoc(final Vector3fImmutable value) { |
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public final void setLoc(final Vector3fImmutable value) { |
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Regions region = Regions.GetRegionForTeleport(value); |
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Regions region = Regions.GetRegionForTeleport(value); |
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float regionHeightOffset = 0; |
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if(region != null){ |
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if(region != null){ |
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this.region = region; |
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this.region = region; |
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} |
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regionHeightOffset = region.lerpY(this); |
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this.inBuilding = region.level; // -1 not in building 0 on ground floor, 1 on first floor etc
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super.setLoc(value); // set the location in the world
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this.inBuildingID = region.parentBuildingID; |
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this.inFloorID = region.room; |
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} else { |
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this.region = null; |
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this.inBuilding = -1; |
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this.inBuildingID = 0; |
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this.inFloorID = -1; |
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} |
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float terrainHeight = Terrain.getWorldHeight(value); |
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Vector3fImmutable finalLocation = new Vector3fImmutable(value.x,terrainHeight + regionHeightOffset, value.z); |
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super.setLoc(finalLocation); // set the location in the world
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this.resetLastSetLocUpdate(); |
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this.resetLastSetLocUpdate(); |
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} |
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} |
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