@ -1689,11 +1689,14 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1689,11 +1689,14 @@ public class Mob extends AbstractIntelligenceAgent {
else
this . contract = DbManager . ContractQueries . GET_CONTRACT ( this . contractUUID ) ;
// Guard captain AI
// Setup mobile AI
if ( this . contract ! = null ) {
if ( NPC . ISGuardCaptain ( contract . getContractID ( ) ) ) {
// Load AI for guard captains
if ( NPC . ISGuardCaptain ( contract . getContractID ( ) ) | | this . contract . getContractID ( ) = = 910 ) { // Guard Dog
this . behaviourType = MobBehaviourType . GuardCaptain ;
this . spawnTime = 60 * 15 ;
this . isPlayerGuard = true ;
this . guardedCity = ZoneManager . getCityAtLocation ( this . building . getLoc ( ) ) ;
@ -1708,14 +1711,6 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1708,14 +1711,6 @@ public class Mob extends AbstractIntelligenceAgent {
this . guardedCity = ZoneManager . getCityAtLocation ( this . building . getLoc ( ) ) ;
}
// Load AI for guard dogs
if ( this . contract . getContractID ( ) = = 910 ) {
this . isPlayerGuard = true ;
this . behaviourType = MobBehaviourType . GuardCaptain ;
this . spawnTime = 900 ;
this . guardedCity = ZoneManager . getCityAtLocation ( this . building . getLoc ( ) ) ;
}
}
// Default to the mobbase for AI if nothing is hte mob field to override.
@ -1723,6 +1718,9 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1723,6 +1718,9 @@ public class Mob extends AbstractIntelligenceAgent {
if ( this . behaviourType = = null | | this . behaviourType . equals ( MobBehaviourType . None ) )
this . behaviourType = this . getMobBase ( ) . fsm ;
if ( this . behaviourType = = null )
this . behaviourType = MobBehaviourType . None ;
if ( this . building ! = null )
this . guild = this . building . getGuild ( ) ;
else