Browse Source

claiming an errant ToL gives ownership to the leader of the guild, not individual player

postwipe-hostile
FatBoy-DOTC 5 months ago
parent
commit
79919121a8
  1. 8
      src/engine/objects/City.java

8
src/engine/objects/City.java

@ -1197,14 +1197,18 @@ public class City extends AbstractWorldObject {
// these assets are autoprotected. // these assets are autoprotected.
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
cityBuilding.claim(sourcePlayer); if(guildLeader != null)
cityBuilding.claim(guildLeader);
else
cityBuilding.claim(sourcePlayer);
cityBuilding.setProtectionState(ProtectionState.PROTECTED); cityBuilding.setProtectionState(ProtectionState.PROTECTED);
} }
} }
this.setForceRename(true); this.setForceRename(true);
// Reset city timer for map update // Reset city timer for map update
City.lastCityUpdate = System.currentTimeMillis(); City.lastCityUpdate = System.currentTimeMillis();

Loading…
Cancel
Save