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					@ -1197,14 +1197,18 @@ public class City extends AbstractWorldObject { | 
				
			
			
		
	
		
		
			
				
					
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					            // these assets are autoprotected.
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					            // these assets are autoprotected.
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					            if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { | 
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					            if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) { | 
				
			
			
		
	
		
		
			
				
					
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					                PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID()); | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                cityBuilding.claim(sourcePlayer); | 
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					                if(guildLeader != null) | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                    cityBuilding.claim(guildLeader); | 
				
			
			
		
	
		
		
			
				
					
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					                else | 
				
			
			
		
	
		
		
			
				
					
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					                    cityBuilding.claim(sourcePlayer); | 
				
			
			
		
	
		
		
			
				
					
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					                cityBuilding.setProtectionState(ProtectionState.PROTECTED); | 
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					                cityBuilding.setProtectionState(ProtectionState.PROTECTED); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        this.setForceRename(true); | 
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					        this.setForceRename(true); | 
				
			
			
		
	
		
		
			
				
					
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					        // Reset city timer for map update
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					        // Reset city timer for map update
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					        City.lastCityUpdate = System.currentTimeMillis(); | 
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					        City.lastCityUpdate = System.currentTimeMillis(); | 
				
			
			
		
	
	
		
		
			
				
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