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direct damage handler - fixed double values

feature-config-usage
FatBoy-DOTC 1 day ago
parent
commit
7bec57e77d
  1. 10
      src/engine/wpakpowers/WpakPowerManager.java

10
src/engine/wpakpowers/WpakPowerManager.java

@ -464,19 +464,19 @@ public class WpakPowerManager { @@ -464,19 +464,19 @@ public class WpakPowerManager {
else
focus = skill.getModifiedAmount();
float min = modEntry.min;
float max = modEntry.max;
float min;
float max;
float percent = modEntry.percentage;
float damage;
if(percent != 0){
//handle percentage damage
percent += getModifierValues(modEntry,rank).first;
percent = getModifierValues(modEntry,rank).first;
damage = target.healthMax * percent;
}else{
//flat damage range
min = getMinDamage(min + getModifierValues(modEntry,rank).first,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
max = getMaxDamage(max + getModifierValues(modEntry,rank).second,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
min = getMinDamage(getModifierValues(modEntry,rank).first,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
max = getMaxDamage(getModifierValues(modEntry,rank).second,caster.getStatIntCurrent(),caster.getStatSpiCurrent(),focus);
damage = ThreadLocalRandom.current().nextInt((int) min, (int) (max) + 1);
}

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