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NoMod work.

feature-config-usage
MagicBot 2 days ago
parent
commit
7dfb0da862
  1. 15
      src/engine/wpakpowers/Behaviours.java

15
src/engine/wpakpowers/Behaviours.java

@ -17,6 +17,8 @@ import engine.wpak.data.ModifierEntry;
import engine.wpak.data.Power; import engine.wpak.data.Power;
import engine.wpak.data.PowerAction; import engine.wpak.data.PowerAction;
import java.util.ArrayList;
public class Behaviours { public class Behaviours {
public static Object Flag(AbstractCharacter caster, Power power, Integer rank, AbstractWorldObject target, public static Object Flag(AbstractCharacter caster, Power power, Integer rank, AbstractWorldObject target,
@ -78,6 +80,19 @@ public class Behaviours {
PowerAction powerAction, Effect effect, ModifierEntry modifierEntry) { PowerAction powerAction, Effect effect, ModifierEntry modifierEntry) {
mbEnums.ModType noMod = mbEnums.ModType.valueOf(modifierEntry.arg1); mbEnums.ModType noMod = mbEnums.ModType.valueOf(modifierEntry.arg1);
ArrayList<Effect> removeList = new ArrayList<>();
// Iterate through effects on target slating to remove
// all which match the intended modType
for (AppliedEffect appliedEffect : target._effects.values())
if (appliedEffect.modifiers.containsKey(noMod))
removeList.add(appliedEffect.effect);
for (Effect effectEntry : removeList)
target._effects.remove(effectEntry); // wpakPowerManager.removeEffect() instead?
// target.updateBonuses?
return noMod; return noMod;
} }

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