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use aggro range not mob range

master
FatBoy-DOTC 2 years ago
parent
commit
7dfd8148d5
  1. 2
      src/engine/ai/MobileFSM.java

2
src/engine/ai/MobileFSM.java

@ -486,7 +486,7 @@ public class MobileFSM { @@ -486,7 +486,7 @@ public class MobileFSM {
AttackTarget(mob, mob.getCombatTarget());
}
private static void CheckToSendMobHome(Mob mob) {
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){
if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),MBServerStatics.AI_BASE_AGGRO_RANGE * 0.5f)){
return;
}
if (mob.isPlayerGuard() && !mob.despawned) {

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