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@ -486,7 +486,7 @@ public class MobileFSM {
@@ -486,7 +486,7 @@ public class MobileFSM {
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AttackTarget(mob, mob.getCombatTarget()); |
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} |
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private static void CheckToSendMobHome(Mob mob) { |
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if(CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ |
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if(mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob,mob.getCombatTarget(),mob.getRange() * 0.5f)){ |
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return; |
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} |
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if (mob.isPlayerGuard() && !mob.despawned) { |
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