fatboy
8 months ago
4 changed files with 161 additions and 130 deletions
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@@ -0,0 +1,145 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.workthreads; |
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import engine.Enum; |
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import engine.InterestManagement.WorldGrid; |
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import engine.db.archive.DataWarehouse; |
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import engine.db.archive.MineRecord; |
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import engine.gameManager.*; |
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import engine.net.DispatchMessage; |
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import engine.net.MessageDispatcher; |
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import engine.net.client.msg.chat.ChatSystemMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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import engine.server.world.WorldServer; |
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import org.pmw.tinylog.Logger; |
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import java.time.LocalDateTime; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.HashSet; |
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import java.util.concurrent.ConcurrentHashMap; |
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import static engine.server.MBServerStatics.MINE_LATE_WINDOW; |
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public class ZergMechanicThread implements Runnable { |
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public Bane bane = null; |
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public Mine mine = null; |
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public boolean isMine = false; |
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public ZergMechanicThread(Bane b, Mine m) { |
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if(b != null){ |
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this.isMine = false; |
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} |
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if(m != null){ |
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this.isMine = true; |
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} |
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} |
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@Override |
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public void run() { |
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if(mine != null) |
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while(mine.isActive) |
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RunMineMechanic(); |
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if(bane != null) |
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while(bane.getSiegePhase().equals(Enum.SiegePhase.WAR)) |
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RunBaneMechanic(); |
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} |
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public void RunMineMechanic(){ |
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HashSet<AbstractWorldObject> currentPlayers; |
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PlayerCharacter player; |
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// Gather current list of players within the zone bounds
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Building tower = BuildingManager.getBuildingFromCache(mine.getBuildingID()); |
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currentPlayers = WorldGrid.getObjectsInRangePartial(tower.loc, Enum.CityBoundsType.GRID.extents * 0.5f, MBServerStatics.MASK_PLAYER); |
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for (AbstractWorldObject playerObject : currentPlayers) { |
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if (playerObject == null) |
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continue; |
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player = (PlayerCharacter) playerObject; |
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if (mine._recentMemory.containsKey(player.getObjectUUID())) |
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mine._recentMemory.remove(player.getObjectUUID()); |
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if (mine._playerMemory.contains(player.getObjectUUID())) |
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continue; |
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mine._playerMemory.add(player.getObjectUUID()); |
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} |
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boolean updated = false; |
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try { |
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mine.onExit(currentPlayers); |
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} catch (Exception e) { |
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Logger.error(e.getMessage()); |
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} |
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mine.dividedPlayers = new HashMap<>(); |
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for(Integer playerID : mine._playerMemory){ |
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player = PlayerCharacter.getFromCache(playerID); |
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Guild nation = player.getGuild().getNation(); Guild entry; |
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if(mine.dividedPlayers.containsKey(nation)){ |
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mine.dividedPlayers.get(nation).add(playerID); |
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}else{ |
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ArrayList<Integer> newEntry = new ArrayList<>(); |
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newEntry.add(playerID); |
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mine.dividedPlayers.put(nation,newEntry); |
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} |
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} |
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for(Integer playerID : mine._playerMemory){ |
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player = PlayerCharacter.getFromCache(playerID); |
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if(mine.dividedPlayers.containsKey(player.getGuild().getNation())){ |
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int count = mine.dividedPlayers.get(player.getGuild().getNation()).size(); |
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switch(mine.capSize){ |
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case 5: |
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player.ZergMultiplier = ZergManager.getMultiplier5Man(count,player); |
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break; |
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case 10: |
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player.ZergMultiplier = ZergManager.getMultiplier10Man(count,player); |
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break; |
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case 20: |
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player.ZergMultiplier = ZergManager.getMultiplier20Man(count,player); |
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break; |
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} |
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player.mineAppliedID = mine.getObjectUUID(); |
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} else{ |
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player.ZergMultiplier = 1.0f; |
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} |
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} |
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} |
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public void RunBaneMechanic(){ |
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HashSet<AbstractWorldObject> currentPlayers; |
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PlayerCharacter player; |
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currentPlayers = WorldGrid.getObjectsInRangePartial(bane.getCity().loc, Enum.CityBoundsType.GRID.extents * 2.0f, MBServerStatics.MASK_PLAYER); |
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Guild attacker = bane.getStone().getGuild().getNation(); |
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Guild defender = bane.getCity().getGuild().getNation(); |
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int attackers = 0; |
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int defenders = 0; |
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for(AbstractWorldObject awo : currentPlayers){ |
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PlayerCharacter pc = (PlayerCharacter) awo; |
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if(pc.getGuild().getNation().equals(attacker) == false && pc.getGuild().getNation().equals(defender) == false) |
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pc.teleport(pc.bindLoc); |
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if(pc.getGuild().getNation().equals(attacker)) |
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attackers++; |
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if(pc.getGuild().getNation().equals(defender)) |
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defenders++; |
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} |
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} |
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} |
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