fix cast bug for mob to PC
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@@ -318,7 +318,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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AbstractCharacter ac = (AbstractCharacter) awo;
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AbstractCharacter ac = (AbstractCharacter) awo;
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if (ac.isSit())
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if (ac.isSit())
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damage *= 2.5f; // increase damage if sitting
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damage *= 2.5f; // increase damage if sitting
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if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && source.equals(ac) == false){
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if(source.getObjectType().equals(GameObjectType.PlayerCharacter) && source.equals(ac) == false){
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damage *= ((PlayerCharacter)source).ZergMultiplier;
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damage *= ((PlayerCharacter)source).ZergMultiplier;
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}
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}
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}
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}
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