machine gun combat fixed
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@@ -155,6 +155,12 @@ public enum CombatManager {
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} else {
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attackRange += attacker.calcHitBox();
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}
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if(attackRange > 15 && attacker.isMoving()){
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//cannot shoot bow while moving;
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return;
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}
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switch (target.getObjectType()) {
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case PlayerCharacter:
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attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
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