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Debit building first then warehouse

combat-2
MagicBot 8 months ago
parent
commit
81d6054982
  1. 29
      src/engine/gameManager/ForgeManager.java

29
src/engine/gameManager/ForgeManager.java

@ -141,7 +141,8 @@ public enum ForgeManager implements Runnable {
workOrder.production_cost_total.putAll(workOrder.production_cost); workOrder.production_cost_total.putAll(workOrder.production_cost);
workOrder.production_cost_total.forEach((key, value) -> workOrder.production_cost_total.put(key, value * workOrder.total_to_produce)); workOrder.production_cost_total.forEach((key, value) -> workOrder.production_cost_total.put(key, value * workOrder.total_to_produce));
// Deduct gold cost from building // Debit gold and resource cost from forge
// and / or warehouse
if (!debitWorkOrderCost(workOrder)) if (!debitWorkOrderCost(workOrder))
return 58; //58: The formula is beyond the means of this facility return 58; //58: The formula is beyond the means of this facility
@ -387,17 +388,37 @@ public enum ForgeManager implements Runnable {
public static boolean debitWorkOrderCost(WorkOrder workOrder) { public static boolean debitWorkOrderCost(WorkOrder workOrder) {
int strongbox = workOrder.vendor.building.getStrongboxValue();
if (workOrder.vendor.building.getCity() == null) if (workOrder.vendor.building.getCity() == null)
return false; return false;
int strongbox = workOrder.vendor.building.getStrongboxValue();
// Strongbox can cover total gold cost;
if (workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) <= strongbox) {
workOrder.vendor.building.setStrongboxValue(strongbox - workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD));
workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, 0);
// Early exit for the forge covering gold only rolls
if (workOrder.production_cost_total.size() == 1)
return true;
} else {
int remainingAmount = workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) - strongbox;
workOrder.vendor.building.setStrongboxValue(0);
workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, workOrder.production_cost_total.put(mbEnums.ResourceType.GOLD, workOrder.production_cost_total.get(mbEnums.ResourceType.GOLD) - remainingAmount));
}
// There is an overflow at this point and a warehouse is required
Warehouse warehouse = workOrder.vendor.building.getCity().warehouse; Warehouse warehouse = workOrder.vendor.building.getCity().warehouse;
if (warehouse == null) if (warehouse == null)
return false; return false;
// Deduct total cost from warehouse // Deduct total production cost from warehouse
workOrder.production_cost_total.forEach((key, value) -> warehouse.resources.put(key, warehouse.resources.get(key) - value)); workOrder.production_cost_total.forEach((key, value) -> warehouse.resources.put(key, warehouse.resources.get(key) - value));
DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse); DbManager.WarehouseQueries.UPDATE_WAREHOUSE(warehouse);

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