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Begin work on forgeItem()

combat-2
MagicBot 9 months ago
parent
commit
832b994757
  1. 26
      src/engine/gameManager/ForgeManager.java

26
src/engine/gameManager/ForgeManager.java

@ -113,18 +113,9 @@ public enum ForgeManager implements Runnable { @@ -113,18 +113,9 @@ public enum ForgeManager implements Runnable {
if (workOrder.slots_used > 0 && workOrder.total_to_produce == 0)
workOrder.slots_used = 1;
// Create negative ID items to add to collections
// Create in-memory items and add to collections
for (int i = 0; i < workOrder.slots_used; ++i) {
// Create workOrder items; one for each slot
// assigned to this workOrder.
// if Prefix and suffix are null random roll item
// otherwise roll what was asked for
workOrder.total_produced = workOrder.total_produced + 1;
}
forgeItems(workOrder);
Logger.info(workOrder.toString());
workOrder.vendor.workOrders.add(workOrder);
@ -279,4 +270,17 @@ public enum ForgeManager implements Runnable { @@ -279,4 +270,17 @@ public enum ForgeManager implements Runnable {
return forgedItem;
}
public static void forgeItems(WorkOrder workOrder) {
for (int i = 0; i < workOrder.slots_used; ++i) {
Item forged_item = forgeItem(workOrder);
ForgeManager.oven.put(forged_item, workOrder);
workOrder.cooking.add(forged_item);
workOrder.total_produced = workOrder.total_produced + 1;
Logger.info("Forged item: " + forged_item.objectUUID + " of template " + forged_item.templateID);
}
}
}

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