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removed ItemBase form Combat manager

combat-2
FatBoy-DOTC 8 months ago
parent
commit
836c076884
  1. 43
      src/engine/gameManager/CombatManager.java

43
src/engine/gameManager/CombatManager.java

@ -313,12 +313,12 @@ public enum CombatManager { @@ -313,12 +313,12 @@ public enum CombatManager {
boolean isWeapon = true;
Item weapon = equipped.get(weaponSlot);
ItemBase wb = null;
ItemTemplate wb = null;
if (weapon == null)
isWeapon = false;
else {
ItemBase ib = weapon.getItemBase();
ItemTemplate ib = weapon.template;
if (ib == null || !weapon.template.item_type.equals(ItemType.WEAPON))
isWeapon = false;
@ -336,7 +336,7 @@ public enum CombatManager { @@ -336,7 +336,7 @@ public enum CombatManager {
Item weaponOff = equipped.get(EquipSlotType.RHELD);
if (weaponOff != null) {
ItemBase ib = weaponOff.getItemBase();
ItemTemplate ib = weaponOff.template;
if (ib == null || !weaponOff.template.item_type.equals(ItemType.WEAPON))
hasNoWeapon = true;
@ -352,7 +352,7 @@ public enum CombatManager { @@ -352,7 +352,7 @@ public enum CombatManager {
//Source can attack.
//NOTE Don't 'return;' beyond this point until timer created
boolean attackFailure = (wb != null) && (wb.getRange() > 35f) && abstractCharacter.isMoving();
boolean attackFailure = (wb != null) && (wb.item_weapon_max_range > 35f) && abstractCharacter.isMoving();
//Target can't attack on move with ranged weapons.
//if not enough stamina, then skip attack
@ -419,7 +419,7 @@ public enum CombatManager { @@ -419,7 +419,7 @@ public enum CombatManager {
if (hasNoWeapon || abstractCharacter.getObjectType().equals(GameObjectType.Mob))
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
else {
int wepSpeed = (int) (wb.getSpeed());
int wepSpeed = (int) (wb.item_weapon_wepspeed);
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.NONE) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.NONE));
@ -460,7 +460,7 @@ public enum CombatManager { @@ -460,7 +460,7 @@ public enum CombatManager {
/**
* Attempt to attack target
*/
private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemTemplate wb, boolean mainHand) {
float atr;
int minDamage, maxDamage;
@ -595,9 +595,9 @@ public enum CombatManager { @@ -595,9 +595,9 @@ public enum CombatManager {
// Apply Weapon power effect if any. don't try to apply twice if
// dual wielding. Perform after passive test for sync purposes.
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
//ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(wb))) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
@ -692,7 +692,7 @@ public enum CombatManager { @@ -692,7 +692,7 @@ public enum CombatManager {
SourceType damageType;
if (wb != null)
damageType = wb.getDamageType();
damageType = (SourceType) wb.item_weapon_damage.keySet().toArray()[0];
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
damageType = SourceType.SIEGE;
else
@ -813,8 +813,7 @@ public enum CombatManager { @@ -813,8 +813,7 @@ public enum CombatManager {
// Apply Weapon power effect if any.
// don't try to apply twice if dual wielding.
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(template))) {
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || ItemTemplate.isTwoHanded(wb))) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
@ -902,7 +901,7 @@ public enum CombatManager { @@ -902,7 +901,7 @@ public enum CombatManager {
if (item == null)
return false;
ItemBase ib = item.getItemBase();
ItemTemplate ib = item.template;
if (ib == null)
return false;
@ -910,7 +909,7 @@ public enum CombatManager { @@ -910,7 +909,7 @@ public enum CombatManager {
if (item.template.item_type.equals(ItemType.WEAPON) == false)
return false;
return ib.getRange() > MBServerStatics.RANGED_WEAPON_RANGE;
return ib.item_weapon_max_range > MBServerStatics.RANGED_WEAPON_RANGE;
}
@ -937,7 +936,7 @@ public enum CombatManager { @@ -937,7 +936,7 @@ public enum CombatManager {
return damage;
}
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemTemplate wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
int swingAnimation = getSwingAnimation(wb, dpj, mainHand);
@ -950,7 +949,7 @@ public enum CombatManager { @@ -950,7 +949,7 @@ public enum CombatManager {
}
private static void sendCombatMessage(AbstractCharacter source, AbstractWorldObject target, float damage, ItemBase wb, DeferredPowerJob dpj, boolean mainHand) {
private static void sendCombatMessage(AbstractCharacter source, AbstractWorldObject target, float damage, ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) {
int swingAnimation = getSwingAnimation(wb, dpj, mainHand);
@ -967,7 +966,7 @@ public enum CombatManager { @@ -967,7 +966,7 @@ public enum CombatManager {
DispatchMessage.sendToAllInRange(target, cmm);
}
public static int getSwingAnimation(ItemBase wb, DeferredPowerJob dpj, boolean mainHand) {
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) {
int token = 0;
if (dpj != null)
@ -982,7 +981,7 @@ public enum CombatManager { @@ -982,7 +981,7 @@ public enum CombatManager {
if (wb == null)
return 75;
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
ItemTemplate template = wb;
if (mainHand) {
if (template.weapon_attack_anim_right.size() > 0) {
@ -1043,7 +1042,7 @@ public enum CombatManager { @@ -1043,7 +1042,7 @@ public enum CombatManager {
}
String required = template.item_skill_used;
String mastery = wb.getMastery();
String mastery = wb.item_skill_mastery_used;
if (required.equals("Unarmed Combat"))
return 75;
@ -1109,7 +1108,7 @@ public enum CombatManager { @@ -1109,7 +1108,7 @@ public enum CombatManager {
pc.setLastPlayerAttackTime();
}
public static float getWeaponRange(ItemBase weapon, PlayerBonuses bonus) {
public static float getWeaponRange(ItemTemplate weapon, PlayerBonuses bonus) {
float rangeMod = 1.0f;
@ -1119,7 +1118,7 @@ public enum CombatManager { @@ -1119,7 +1118,7 @@ public enum CombatManager {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(ModType.WeaponRange, SourceType.NONE);
return weapon.getRange() * rangeMod;
return weapon.item_weapon_max_range * rangeMod;
}
public static void toggleCombat(ToggleCombatMsg msg, ClientConnection origin) {
@ -1327,7 +1326,7 @@ public enum CombatManager { @@ -1327,7 +1326,7 @@ public enum CombatManager {
return hitBox;
}
private static void testItemDamage(AbstractCharacter ac, AbstractWorldObject awo, Item weapon, ItemBase wb) {
private static void testItemDamage(AbstractCharacter ac, AbstractWorldObject awo, Item weapon, ItemTemplate wb) {
if (ac == null)
return;
@ -1337,7 +1336,7 @@ public enum CombatManager { @@ -1337,7 +1336,7 @@ public enum CombatManager {
int chance = 4500;
if (wb != null)
if (wb.isGlass()) //glass used weighted so fast weapons don't break faster
if (wb.obj_name.contains("Glass")) //glass used weighted so fast weapons don't break faster
chance = 9000 / weapon.template.item_wt;
//test damaging attackers weapon

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