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@ -30,18 +30,21 @@ public class GetHeightCmd extends AbstractDevCmd { |
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Zone currentZone; |
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Zone currentZone; |
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Zone parentZone; |
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Zone parentZone; |
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Zone heightmapZone; |
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currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc()); |
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currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc()); |
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heightmapZone = HeightMap.getNextZoneWithTerrain(currentZone); |
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parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent()); |
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parentZone = HeightMap.getNextZoneWithTerrain(currentZone.getParent()); |
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float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); |
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float currentHeight = HeightMap.getWorldHeight(currentZone, playerCharacter.getLoc()); |
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float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); |
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float parentHeight = HeightMap.getWorldHeight(parentZone, playerCharacter.getLoc()); |
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this.throwbackInfo(playerCharacter, "Zone : " + currentZone.getName()); |
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this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.getName()); |
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this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.getName()); |
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this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight); |
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this.throwbackInfo(playerCharacter, "Altitude : " + currentHeight); |
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), currentZone); |
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Vector2f zoneLoc = ZoneManager.worldToZoneSpace(playerCharacter.getLoc(), heightmapZone); |
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Vector2f gridSquare = currentZone.getHeightMap().getGridSquare(zoneLoc); |
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Vector2f gridSquare = heightmapZone.getHeightMap().getGridSquare(zoneLoc); |
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); |
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this.throwbackInfo(playerCharacter, "Grid : " + (int) gridSquare.x + "x" + (int) gridSquare.y); |
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName()); |
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this.throwbackInfo(playerCharacter, "Parent : " + parentZone.getName()); |
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