load mesh data and structure meshes
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@@ -23,7 +23,7 @@ public class Mesh {
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public boolean MeshCollides(Line2D line, float charHeight, float charY){
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//check if movement path intersects this mesh
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if(!this.BoundsCollides(line))
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if(!this.BoundsCollides(line) && !boundsRect.contains(line.getP1()) && !boundsRect.contains(line.getP2()))
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return false;
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