|  |  |  | @ -1244,34 +1244,23 @@ public class CharacterItemManager {@@ -1244,34 +1244,23 @@ public class CharacterItemManager { | 
			
		
	
		
			
				
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					|  |  |  |  |                 return false; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
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					|  |  |  |  |         if (i.getItemBase().getType().equals(ItemType.RESOURCE) && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |             for(Item item : this.getInventory()){ | 
			
		
	
		
			
				
					|  |  |  |  |                 if(item.getItemBaseID() == i.getItemBaseID()){ | 
			
		
	
		
			
				
					|  |  |  |  |                     if(item.getNumOfItems() + i.getNumOfItems() <= Warehouse.getMaxResources().get(item.getItemBaseID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                         item.setNumOfItems(item.getNumOfItems() + i.getNumOfItems()); | 
			
		
	
		
			
				
					|  |  |  |  |                         updateInventory(); | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         }else { | 
			
		
	
		
			
				
					|  |  |  |  |             this.inventory.add(i); | 
			
		
	
		
			
				
					|  |  |  |  |             this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal()); | 
			
		
	
		
			
				
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					|  |  |  |  |             ItemBase ib = i.getItemBase(); | 
			
		
	
		
			
				
					|  |  |  |  |             if (ib != null) | 
			
		
	
		
			
				
					|  |  |  |  |                 this.inventoryWeight += ib.getWeight(); | 
			
		
	
		
			
				
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					|  |  |  |  |         if (i.getItemBase().getType().equals(ItemType.RESOURCE) && this.getOwner().getObjectType().equals(GameObjectType.PlayerCharacter)) { | 
			
		
	
		
			
				
					|  |  |  |  |             int count = i.getNumOfItems(); | 
			
		
	
		
			
				
					|  |  |  |  |             ArrayList<Item> purge = new ArrayList<>(); | 
			
		
	
		
			
				
					|  |  |  |  |             for (Item it : this.getInventory()) { | 
			
		
	
		
			
				
					|  |  |  |  |                 if (it.getItemBase().equals(i.getItemBase()) && it.getNumOfItems() + i.getNumOfItems() <= Warehouse.getMaxResources().get(it.getItemBaseID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                     purge.add(it); | 
			
		
	
		
			
				
					|  |  |  |  |                     count += it.getNumOfItems(); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |             if (count <= Warehouse.getMaxResources().get(i.getItemBaseID())) { | 
			
		
	
		
			
				
					|  |  |  |  |                 MobLoot ml = new MobLoot(this.getOwner(), i.getItemBase(), count, false); | 
			
		
	
		
			
				
					|  |  |  |  |                 for (Item p : purge) { | 
			
		
	
		
			
				
					|  |  |  |  |                     this.removeItemFromInventory(p); | 
			
		
	
		
			
				
					|  |  |  |  |                 } | 
			
		
	
		
			
				
					|  |  |  |  |                 this.addItemToInventory(ml.promoteToItem((PlayerCharacter) this.getOwner()), 1); | 
			
		
	
		
			
				
					|  |  |  |  |                 this.updateInventory(ml.promoteToItem((PlayerCharacter) this.getOwner()),true); | 
			
		
	
		
			
				
					|  |  |  |  |                 return true; | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
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					|  |  |  |  |         return true; | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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