@ -535,7 +535,7 @@ public enum CombatManager {
if (wb == null)
return 75;
if(wb.item_skill_used.equals("Bow"))
if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow"))
return wb.weapon_attack_anim_left.get(0)[0];
if (mainHand)
return wb.weapon_attack_anim_right.get(0)[0];