@ -525,13 +525,7 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -525,13 +525,7 @@ public class Mob extends AbstractIntelligenceAgent {
//siegeMinion.spawnTime = (60 * 15);
siegeMinion . spawnTime = 15 ;
int slot = 0 ;
if ( ! artyCaptain . getSiegeMinionMap ( ) . containsValue ( 1 ) )
slot = 1 ;
else if ( ! artyCaptain . getSiegeMinionMap ( ) . containsValue ( 2 ) )
slot = 2 ;
int slot = artyCaptain . getSiegeMinionMap ( ) . size ( ) + 1 ;
artyCaptain . getSiegeMinionMap ( ) . put ( siegeMinion , slot ) ;
siegeMinion . runAfterLoad ( ) ;
@ -1657,13 +1651,13 @@ public class Mob extends AbstractIntelligenceAgent {
@@ -1657,13 +1651,13 @@ public class Mob extends AbstractIntelligenceAgent {
this . bonuses = new PlayerBonuses ( this ) ;
//TODO set these correctly later
this . rangeHandOne = 8 ;
this . rangeHandOne = this . mobBase . getAttackRange ( ) ;
this . rangeHandTwo = - 1 ;
this . minDamageHandOne = 0 ;
this . maxDamageHandOne = 0 ;
this . minDamageHandTwo = 1 ;
this . maxDamageHandTwo = 4 ;
this . atrHandOne = 300 ;
this . minDamageHandOne = ( int ) this . mobBase . getMinDmg ( ) ;
this . maxDamageHandOne = ( int ) this . mobBase . getMaxDmg ( ) ;
this . minDamageHandTwo = 0 ;
this . maxDamageHandTwo = 0 ;
this . atrHandOne = this . mobBase . getAtr ( ) ;
this . defenseRating = ( short ) this . mobBase . getDefenseRating ( ) ;
this . isActive = true ;