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new ATR vs DEF formula for spells

lakebane-master
FatBoy-DOTC 9 months ago
parent
commit
8b01f80231
  1. 16
      src/engine/gameManager/PowersManager.java

16
src/engine/gameManager/PowersManager.java

@ -2329,17 +2329,11 @@ public enum PowersManager {
ChatManager.chatSystemInfo(pc, smsg); ChatManager.chatSystemInfo(pc, smsg);
} }
int chance; float constant = (atr+defense)*0.315f;
float atrChance = atr - constant;
if (atr > defense || defense == 0) float defChance = defense - constant + atrChance;
chance = 94; float smallChance = atrChance/defChance;
else { int chance = (int)(smallChance * 100);
float dif = atr / defense;
if (dif <= 0.8f)
chance = 4;
else
chance = ((int) (450 * (dif - 0.8f)) + 4);
}
// calculate hit/miss // calculate hit/miss
int roll = ThreadLocalRandom.current().nextInt(100); int roll = ThreadLocalRandom.current().nextInt(100);

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