load mesh data and structure meshes
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@@ -53,12 +53,11 @@ public class Mesh {
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}
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}
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public void MakeBounds(float rotation){
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int degrees = (int)Math.toDegrees(rotation);
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Vector3f rotatedEnd = Vector3f.rotateAroundPoint(new Vector3f(this.mesh_end_point.x,mesh_location.y,this.mesh_end_point.z),mesh_location,degrees);
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Vector3f rotatedRef = Vector3f.rotateAroundPoint(new Vector3f(this.mesh_ref_point.x,mesh_location.y,this.mesh_ref_point.z),mesh_location,degrees);
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public void MakeBounds(){
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this.mesh_bounds = new Rectangle2D.Float();
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this.mesh_bounds.setRect(rotatedEnd.x,rotatedEnd.z,Math.abs(Math.abs(rotatedRef.x) - rotatedEnd.x),Math.abs(rotatedEnd.z) - Math.abs(rotatedRef.z));
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float width = this.mesh_ref_point.subtract(this.mesh_location).x * 2;
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float height = this.mesh_ref_point.subtract(this.mesh_location).z * 2;
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this.mesh_bounds.setRect(this.mesh_ref_point.x,this.mesh_ref_point.z,width, height);
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}
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}
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@@ -993,10 +993,13 @@ public enum BuildingManager {
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if(meshData.meshID == 0)
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continue;
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int degrees = (int)Math.toDegrees(building.getBounds().getQuaternion().angleY);
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Mesh generatedMesh = new Mesh();
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generatedMesh.mesh_end_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.endPoint);
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generatedMesh.mesh_ref_point = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc).add(meshData.refPoint);
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generatedMesh.mesh_location = new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc);
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generatedMesh.mesh_end_point = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc.add(meshData.endPoint)),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees);
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generatedMesh.mesh_ref_point = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc.add(meshData.refPoint)),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees);
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generatedMesh.mesh_location = Vector3f.rotateAroundPoint(new Vector3f(building.loc.x,building.loc.y,building.loc.z).add(meshData.loc),new Vector3f(building.loc.x,building.loc.y,building.loc.z),degrees);
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generatedMesh.mesh_max_y = building.loc.y + meshData.maxY;
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generatedMesh.mesh_min_y = building.loc.y + meshData.minY;
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generatedMesh.mesh_scale = meshData.scale;
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@@ -1005,7 +1008,7 @@ public enum BuildingManager {
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generatedMesh.parent_structure_id = building.meshUUID;
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generatedMesh.parentUUID = building.getObjectUUID();
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generatedMesh.AdoptTriangles(building.getBounds().getQuaternion().angleY);
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generatedMesh.MakeBounds(building.getBounds().getQuaternion().angleY);
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generatedMesh.MakeBounds();
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building.buildingMeshes.add(generatedMesh);
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}
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}
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