infinite loop fix
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@@ -1162,20 +1162,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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}
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public final void setCombatTarget(final AbstractWorldObject value) {
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if(value.getObjectTypeMask() == MBServerStatics.MASK_MOB) {
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if(this.getObjectTypeMask() == 2050) {//MOB?
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if (value == null) {
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if (this.isCombat()) {
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this.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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} else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}
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}else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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}
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}
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}
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