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combat-2
MagicBot 1 year ago
parent
commit
928be0facb
  1. 10
      src/engine/InterestManagement/Terrain.java

10
src/engine/InterestManagement/Terrain.java

@ -206,19 +206,19 @@ public class Terrain {
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.major_radius, Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.major_radius,
Math.abs(zone_offset.y) / this.zone.minor_radius); Math.abs(zone_offset.y) / this.zone.minor_radius);
float value; float blendCoefficient;
if (normalizedOffset.x <= 1 - blend_ratio.x || normalizedOffset.x <= normalizedOffset.y) { if (normalizedOffset.x <= 1 - blend_ratio.x || normalizedOffset.x <= normalizedOffset.y) {
if (normalizedOffset.y < 1 - blend_ratio.y) if (normalizedOffset.y < 1 - blend_ratio.y)
return 1; return 1;
value = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y; blendCoefficient = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y;
} else } else
value = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x; blendCoefficient = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x;
value = (float) Math.atan((0.5f - value) * PI); blendCoefficient = (float) Math.atan((0.5f - blendCoefficient) * PI);
return (value + 1) * 0.5f; return (blendCoefficient + 1) * 0.5f;
} }
} }

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