|  |  | @ -968,33 +968,19 @@ public class MobAI { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     private static void hamletGuardAggro(Mob mob) { |  |  |  |     private static void hamletGuardAggro(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap; |  |  |  |         HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc,MobAIThread.AI_BASE_AGGRO_RANGE,MBServerStatics.MASK_PLAYER); | 
			
				
				
			
		
	
		
		
			
				
					
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 |  |  |  |         for(AbstractWorldObject awo : loadedPlayers){ | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) { |  |  |  |             PlayerCharacter pc = (PlayerCharacter) awo; | 
			
				
				
			
		
	
		
		
			
				
					
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 |  |  |  |             if(!pc.isAlive() || !pc.isActive()) | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             int playerID = playerEntry.getKey(); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (loadedPlayer == null) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (!loadedPlayer.isAlive()) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             //Can't see target, skip aggro.
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					|  |  |  |             if (!mob.canSee(loadedPlayer)) |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // No aggro for this player
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					|  |  |  |             if (!guardCanAggro(mob, loadedPlayer)) |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
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 |  |  |  |             if(pc.guild.equals(Guild.getErrantGuild())) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) { |  |  |  |                 mob.combatTarget = pc; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setCombatTarget(loadedPlayer); |  |  |  |  | 
			
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if(pc.guild.charter.equals(mob.guild.charter)) | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             mob.combatTarget = pc; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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