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extended summon timer now uses extended accept time

lakebane-master
FatBoy-DOTC 8 months ago
parent
commit
98cb307e09
  1. 2
      src/engine/gameManager/PowersManager.java

2
src/engine/gameManager/PowersManager.java

@ -1343,7 +1343,7 @@ public enum PowersManager {
if (source == null) if (source == null)
return; return;
long tooLate = pc.getSummoner(source.getObjectUUID()); long tooLate = pc.getSummoner(source.getObjectUUID()) + 45000;
if (tooLate < System.currentTimeMillis()) { if (tooLate < System.currentTimeMillis()) {
ChatManager.chatInfoError(pc, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons."); ChatManager.chatInfoError(pc, "You waited too long to " + (msg.accepted() ? "accept" : "decline") + " the summons.");
pc.removeSummoner(source.getObjectUUID()); pc.removeSummoner(source.getObjectUUID());

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