|  |  |  | @ -127,9 +127,8 @@ public enum LootManager {@@ -127,9 +127,8 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                 case "LOOT": | 
			
		
	
		
			
				
					|  |  |  |  |                     if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
			
		
	
		
			
				
					|  |  |  |  |                         GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
 | 
			
		
	
		
			
				
					|  |  |  |  |                     if(ThreadLocalRandom.current().nextInt(1,101) < mob.level && mob.parentZone.getSafeZone() == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (ThreadLocalRandom.current().nextInt(1, 10000) < mob.level) { | 
			
		
	
		
			
				
					|  |  |  |  |                             if (_genTables.containsKey(bse.genTable + 1)) { | 
			
		
	
		
			
				
					|  |  |  |  |                     if(mob.parentZone.getSafeZone() == 0) { | 
			
		
	
		
			
				
					|  |  |  |  |                         if (ThreadLocalRandom.current().nextInt(1, 10000) < 10) { | 
			
		
	
		
			
				
					|  |  |  |  |                                 int roll = ThreadLocalRandom.current().nextInt(1, 101); | 
			
		
	
		
			
				
					|  |  |  |  |                                 MobLoot extraLoot = null; | 
			
		
	
		
			
				
					|  |  |  |  |                                 if (roll >= 1 && roll <= 50) { | 
			
		
	
	
		
			
				
					|  |  |  | @ -146,7 +145,6 @@ public enum LootManager {@@ -146,7 +145,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |                                 } | 
			
		
	
		
			
				
					|  |  |  |  |                         } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     } | 
			
		
	
		
			
				
					|  |  |  |  |                     break; | 
			
		
	
		
			
				
					|  |  |  |  |                 case "ITEM": | 
			
		
	
		
			
				
					|  |  |  |  |                     GenerateInventoryDrop(mob, bse); | 
			
		
	
	
		
			
				
					|  |  |  | @ -333,6 +331,8 @@ public enum LootManager {@@ -333,6 +331,8 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |         try { | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             MobLoot toAdd = getGenTableItem(tableID, mob); | 
			
		
	
		
			
				
					|  |  |  |  |             if(toAdd.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || toAdd.getItemBase().getType().equals(Enum.ItemType.RUNE)) | 
			
		
	
		
			
				
					|  |  |  |  |                 return;//block all contracts and runes that drop outside the confines of the new system
 | 
			
		
	
		
			
				
					|  |  |  |  | 
 | 
			
		
	
		
			
				
					|  |  |  |  |             if (toAdd != null) { | 
			
		
	
		
			
				
					|  |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
	
		
			
				
					|  |  |  | @ -340,7 +340,6 @@ public enum LootManager {@@ -340,7 +340,6 @@ public enum LootManager { | 
			
		
	
		
			
				
					|  |  |  |  |             } | 
			
		
	
		
			
				
					|  |  |  |  |         } catch (Exception e) { | 
			
		
	
		
			
				
					|  |  |  |  |             //TODO chase down loot generation error, affects roughly 2% of drops
 | 
			
		
	
		
			
				
					|  |  |  |  |             int i = 0; | 
			
		
	
		
			
				
					|  |  |  |  |         } | 
			
		
	
		
			
				
					|  |  |  |  |     } | 
			
		
	
		
			
				
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