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Weapon field parsing

combat-2
MagicBot 9 months ago
parent
commit
9c8b690739
  1. 5
      src/engine/objects/ItemTemplate.java

5
src/engine/objects/ItemTemplate.java

@ -165,6 +165,11 @@ public class ItemTemplate {
item_weapon_projectile_speed = ((Double) item_weapon.get("weapon_max_range")).floatValue(); item_weapon_projectile_speed = ((Double) item_weapon.get("weapon_max_range")).floatValue();
item_weapon_combat_idle_anim = ((Long) item_weapon.get("weapon_combat_idle_anime")).intValue(); item_weapon_combat_idle_anim = ((Long) item_weapon.get("weapon_combat_idle_anime")).intValue();
JSONObject weapon_damage = (JSONObject) jsonObject.get("weapon_damage");
item_weapon_damage_type = Enum.DamageType.valueOf((String) weapon_damage.get("damage_type"));
item_weapon_damage_min = ((Long) weapon_damage.get("damage_mi")).intValue();
item_weapon_damage_max = ((Long) weapon_damage.get("damage_max")).intValue();
} }
JSONArray itemflags = (JSONArray) jsonObject.get("item_flags"); JSONArray itemflags = (JSONArray) jsonObject.get("item_flags");

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