Resource Merchant
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@@ -1392,18 +1392,22 @@ public class ClientMessagePump implements NetMsgHandler {
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if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
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ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
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if (sellInventory == null)
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if (sellInventory == null) {
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ChatManager.chatSystemError(sourcePlayer,"Sell Inventory Null");
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return;
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}
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for (MobEquipment me : sellInventory) {
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if (me.getObjectUUID() == msg.getItemID()) {
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ItemBase ib = me.getItemBase();
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if (ib == null)
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if (ib == null) {
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ChatManager.chatSystemError(sourcePlayer,"Item Base Null");
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return;
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}
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//test room available for item
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if (!itemMan.hasRoomInventory(ib.getWeight()))
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if (!itemMan.hasRoomInventory(ib.getWeight())) {
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ChatManager.chatSystemError(sourcePlayer,"No Room In Inventory");
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return;
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}
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int cost = me.getMagicValue();
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float bargain = sourcePlayer.getBargain();
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@@ -1420,6 +1424,7 @@ public class ClientMessagePump implements NetMsgHandler {
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if (gold.getNumOfItems() - cost < 0) {
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//dont' have enough goldItem exit!
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// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
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ChatManager.chatSystemError(sourcePlayer,"Not Enough Gold");
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return;
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}
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@@ -1435,11 +1440,11 @@ public class ClientMessagePump implements NetMsgHandler {
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if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
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// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
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ChatManager.chatSystemError(sourcePlayer,"Failed To Buy Item");
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return;
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}
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buy = Item.createItemForPlayer(sourcePlayer, ib);
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if (buy != null) {
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me.transferEnchants(buy);
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itemMan.addItemToInventory(buy);
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