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					@ -10,8 +10,11 @@ | 
				
			
			
		
	
		
		
			
				
					
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					package engine.objects; | 
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					package engine.objects; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.Enum; | 
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					import engine.Enum; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.InterestManager; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.InterestManagement.WorldGrid; | 
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					import engine.InterestManagement.WorldGrid; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.gameManager.*; | 
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					import engine.gameManager.*; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3f; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.math.Vector3fImmutable; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.ByteBufferWriter; | 
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					import engine.net.ByteBufferWriter; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.net.client.msg.ErrorPopupMsg; | 
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					import engine.net.client.msg.ErrorPopupMsg; | 
				
			
			
		
	
		
		
			
				
					
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					import engine.server.MBServerStatics; | 
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					import engine.server.MBServerStatics; | 
				
			
			
		
	
	
		
		
			
				
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					@ -58,6 +61,11 @@ public class Mine extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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					    public final HashSet<Integer> _playerMemory = new HashSet<>(); | 
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					    public final HashSet<Integer> _playerMemory = new HashSet<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    public ArrayList<PlayerCharacter> affectedPlayers = new ArrayList<>(); | 
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					    public ArrayList<PlayerCharacter> affectedPlayers = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					    //stronghold stuff
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					    public boolean isStronghold = false; | 
				
			
			
		
	
		
		
			
				
					
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					    public ArrayList<Mob> strongholdMobs; | 
				
			
			
		
	
		
		
			
				
					
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					    public HashMap<Integer,Integer> oldBuildings; | 
				
			
			
		
	
		
		
			
				
					
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					    /** | 
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					    /** | 
				
			
			
		
	
		
		
			
				
					
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					     * ResultSet Constructor | 
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					     * ResultSet Constructor | 
				
			
			
		
	
		
		
			
				
					
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					     */ | 
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					     */ | 
				
			
			
		
	
	
		
		
			
				
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					@ -180,9 +188,15 @@ public class Mine extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(mine.getObjectType().ordinal()); | 
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					            writer.putInt(mine.getObjectType().ordinal()); | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(mine.getObjectUUID()); | 
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					            writer.putInt(mine.getObjectUUID()); | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(mine.getObjectUUID()); //actually a hash of mine
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					            writer.putInt(mine.getObjectUUID()); //actually a hash of mine
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					            if(mine.isStronghold){ | 
				
			
			
		
	
		
		
			
				
					
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					                writer.putString("STRONGHOLD"); | 
				
			
			
		
	
		
		
			
				
					
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					                writer.putString(""); | 
				
			
			
		
	
		
		
			
				
					
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					            }else { | 
				
			
			
		
	
		
		
			
				
					
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					                writer.putString(mine.mineType.name); | 
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					                writer.putString(mine.mineType.name); | 
				
			
			
		
	
		
		
			
				
					
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					            //writer.putString(mine.zoneName + " " + mine.capSize + " Man ");
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					                writer.putString(mine.capSize + " Man "); | 
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					                writer.putString(mine.capSize + " Man "); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					            //writer.putString(mine.zoneName + " " + mine.capSize + " Man ");
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					            writer.putInt(mine.production.hash); | 
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					            writer.putInt(mine.production.hash); | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(mine.production.baseProduction); | 
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					            writer.putInt(mine.production.baseProduction); | 
				
			
			
		
	
		
		
			
				
					
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					            writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
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					            writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
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					@ -637,4 +651,88 @@ public class Mine extends AbstractGameObject { | 
				
			
			
		
	
		
		
			
				
					
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					        _playerMemory.removeAll(toRemove); | 
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					        _playerMemory.removeAll(toRemove); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void StartStronghold(){ | 
				
			
			
		
	
		
		
			
				
					
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					        //remove buildings
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					        Building tower = BuildingManager.getBuilding(this.buildingID); | 
				
			
			
		
	
		
		
			
				
					
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					        if(tower == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        this.isStronghold = true; | 
				
			
			
		
	
		
		
			
				
					
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					        this.strongholdMobs = new ArrayList<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        this.oldBuildings = new HashMap<>(); | 
				
			
			
		
	
		
		
			
				
					
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					        Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | 
				
			
			
		
	
		
		
			
				
					
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					        for(Building building : mineZone.zoneBuildingSet){ | 
				
			
			
		
	
		
		
			
				
					
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					            oldBuildings.put(building.getObjectUUID(),building.meshUUID); | 
				
			
			
		
	
		
		
			
				
					
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					            building.setMeshUUID(407650); | 
				
			
			
		
	
		
		
			
				
					
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					            building.setMeshScale(new Vector3f(0,0,0)); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //update tower to become stronghold mesh
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					        tower.setMeshScale(new Vector3f(2,2,2)); | 
				
			
			
		
	
		
		
			
				
					
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					        tower.setMeshUUID(5001500); | 
				
			
			
		
	
		
		
			
				
					
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					        //create elite mobs
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					        for(int i = 0; i < 15; i++){ | 
				
			
			
		
	
		
		
			
				
					
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					            Mob guard = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Elite",65); | 
				
			
			
		
	
		
		
			
				
					
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					            if(guard != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                guard.setResists(new Resists("Elite")); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.healthMax *= 2; | 
				
			
			
		
	
		
		
			
				
					
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					                guard.setHealth(guard.healthMax); | 
				
			
			
		
	
		
		
			
				
					
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					                guard.spawnTime = 1000000000; | 
				
			
			
		
	
		
		
			
				
					
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					                guard.runAfterLoad(); | 
				
			
			
		
	
		
		
			
				
					
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					                InterestManager.setObjectDirty(guard); | 
				
			
			
		
	
		
		
			
				
					
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					                this.strongholdMobs.add(guard); | 
				
			
			
		
	
		
		
			
				
					
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					                LootManager.GenerateStrongholdLoot(guard,false); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //create stronghold commander
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					        Mob commander = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Commander",75); | 
				
			
			
		
	
		
		
			
				
					
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					        if(commander != null){ | 
				
			
			
		
	
		
		
			
				
					
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					            commander.setResists(new Resists("Elite")); | 
				
			
			
		
	
		
		
			
				
					
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					            commander.healthMax *= 2; | 
				
			
			
		
	
		
		
			
				
					
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					            commander.setHealth(commander.healthMax); | 
				
			
			
		
	
		
		
			
				
					
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					            commander.spawnTime = 1000000000; | 
				
			
			
		
	
		
		
			
				
					
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					            commander.runAfterLoad(); | 
				
			
			
		
	
		
		
			
				
					
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					            InterestManager.setObjectDirty(commander); | 
				
			
			
		
	
		
		
			
				
					
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					            this.strongholdMobs.add(commander); | 
				
			
			
		
	
		
		
			
				
					
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					            LootManager.GenerateStrongholdLoot(commander,true); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        this.setActive(true); | 
				
			
			
		
	
		
		
			
				
					
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					        tower.setProtectionState(Enum.ProtectionState.PROTECTED); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public void EndStronghold(){ | 
				
			
			
		
	
		
		
			
				
					
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					        //restore the buildings
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					        Building tower = BuildingManager.getBuilding(this.buildingID); | 
				
			
			
		
	
		
		
			
				
					
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					        if(tower == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return; | 
				
			
			
		
	
		
		
			
				
					
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					        this.isStronghold = false; | 
				
			
			
		
	
		
		
			
				
					
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					        //get rid of the mobs
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					        for(Mob mob : this.strongholdMobs) { | 
				
			
			
		
	
		
		
			
				
					
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					            mob.despawn(); | 
				
			
			
		
	
		
		
			
				
					
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					            mob.removeFromCache(); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //restore the buildings
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					        Zone mineZone = ZoneManager.findSmallestZone(tower.loc); | 
				
			
			
		
	
		
		
			
				
					
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					        for(Building building : mineZone.zoneBuildingSet){ | 
				
			
			
		
	
		
		
			
				
					
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					            if(this.oldBuildings.containsKey(building.getObjectUUID())) { | 
				
			
			
		
	
		
		
			
				
					
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					                building.setMeshUUID(this.oldBuildings.get(building.getObjectUUID())); | 
				
			
			
		
	
		
		
			
				
					
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					                building.setMeshScale(new Vector3f(1, 1, 1)); | 
				
			
			
		
	
		
		
			
				
					
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					            } | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					        //update tower to become Mine Tower again
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					        tower.setMeshScale(new Vector3f(1,1,1)); | 
				
			
			
		
	
		
		
			
				
					
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					        tower.setMeshUUID(1500100); | 
				
			
			
		
	
		
		
			
				
					
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					        this.setActive(false); | 
				
			
			
		
	
		
		
			
				
					
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					        tower.setProtectionState(Enum.ProtectionState.NPC); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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