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@ -10,8 +10,11 @@
@@ -10,8 +10,11 @@
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package engine.objects; |
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import engine.Enum; |
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import engine.InterestManagement.InterestManager; |
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import engine.InterestManagement.WorldGrid; |
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import engine.gameManager.*; |
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import engine.math.Vector3f; |
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import engine.math.Vector3fImmutable; |
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import engine.net.ByteBufferWriter; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.server.MBServerStatics; |
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@ -58,6 +61,11 @@ public class Mine extends AbstractGameObject {
@@ -58,6 +61,11 @@ public class Mine extends AbstractGameObject {
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public final HashSet<Integer> _playerMemory = new HashSet<>(); |
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public ArrayList<PlayerCharacter> affectedPlayers = new ArrayList<>(); |
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//stronghold stuff
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public boolean isStronghold = false; |
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public ArrayList<Mob> strongholdMobs; |
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public HashMap<Integer,Integer> oldBuildings; |
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/** |
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* ResultSet Constructor |
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*/ |
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@ -180,9 +188,15 @@ public class Mine extends AbstractGameObject {
@@ -180,9 +188,15 @@ public class Mine extends AbstractGameObject {
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writer.putInt(mine.getObjectType().ordinal()); |
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writer.putInt(mine.getObjectUUID()); |
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writer.putInt(mine.getObjectUUID()); //actually a hash of mine
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if(mine.isStronghold){ |
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writer.putString("STRONGHOLD"); |
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writer.putString(""); |
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}else { |
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writer.putString(mine.mineType.name); |
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//writer.putString(mine.zoneName + " " + mine.capSize + " Man ");
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writer.putString(mine.capSize + " Man "); |
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} |
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//writer.putString(mine.zoneName + " " + mine.capSize + " Man ");
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writer.putInt(mine.production.hash); |
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writer.putInt(mine.production.baseProduction); |
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writer.putInt(mine.getModifiedProductionAmount()); //TODO calculate range penalty here
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@ -637,4 +651,88 @@ public class Mine extends AbstractGameObject {
@@ -637,4 +651,88 @@ public class Mine extends AbstractGameObject {
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_playerMemory.removeAll(toRemove); |
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} |
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public void StartStronghold(){ |
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//remove buildings
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Building tower = BuildingManager.getBuilding(this.buildingID); |
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if(tower == null) |
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return; |
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this.isStronghold = true; |
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this.strongholdMobs = new ArrayList<>(); |
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this.oldBuildings = new HashMap<>(); |
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Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
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for(Building building : mineZone.zoneBuildingSet){ |
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oldBuildings.put(building.getObjectUUID(),building.meshUUID); |
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building.setMeshUUID(407650); |
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building.setMeshScale(new Vector3f(0,0,0)); |
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} |
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//update tower to become stronghold mesh
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tower.setMeshScale(new Vector3f(2,2,2)); |
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tower.setMeshUUID(5001500); |
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//create elite mobs
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for(int i = 0; i < 15; i++){ |
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Mob guard = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Elite",65); |
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if(guard != null){ |
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guard.setResists(new Resists("Elite")); |
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guard.healthMax *= 2; |
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guard.setHealth(guard.healthMax); |
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guard.spawnTime = 1000000000; |
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guard.runAfterLoad(); |
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InterestManager.setObjectDirty(guard); |
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this.strongholdMobs.add(guard); |
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LootManager.GenerateStrongholdLoot(guard,false); |
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} |
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} |
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//create stronghold commander
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Mob commander = Mob.createMob(14315, Vector3fImmutable.getRandomPointOnCircle(tower.loc,30),Guild.getErrantGuild(),true,mineZone,null,0, "Commander",75); |
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if(commander != null){ |
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commander.setResists(new Resists("Elite")); |
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commander.healthMax *= 2; |
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commander.setHealth(commander.healthMax); |
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commander.spawnTime = 1000000000; |
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commander.runAfterLoad(); |
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InterestManager.setObjectDirty(commander); |
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this.strongholdMobs.add(commander); |
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LootManager.GenerateStrongholdLoot(commander,true); |
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} |
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this.setActive(true); |
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tower.setProtectionState(Enum.ProtectionState.PROTECTED); |
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} |
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public void EndStronghold(){ |
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//restore the buildings
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Building tower = BuildingManager.getBuilding(this.buildingID); |
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if(tower == null) |
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return; |
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this.isStronghold = false; |
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//get rid of the mobs
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for(Mob mob : this.strongholdMobs) { |
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mob.despawn(); |
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mob.removeFromCache(); |
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} |
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//restore the buildings
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Zone mineZone = ZoneManager.findSmallestZone(tower.loc); |
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for(Building building : mineZone.zoneBuildingSet){ |
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if(this.oldBuildings.containsKey(building.getObjectUUID())) { |
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building.setMeshUUID(this.oldBuildings.get(building.getObjectUUID())); |
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building.setMeshScale(new Vector3f(1, 1, 1)); |
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} |
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} |
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//update tower to become Mine Tower again
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tower.setMeshScale(new Vector3f(1,1,1)); |
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tower.setMeshUUID(1500100); |
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this.setActive(false); |
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tower.setProtectionState(Enum.ProtectionState.NPC); |
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} |
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} |
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