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					@ -112,9 +112,22 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					                case "LOOT": | 
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					                case "LOOT": | 
				
			
			
		
	
		
		
			
				
					
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
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					                    if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
				
			
			
		
	
		
		
			
				
					
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { | 
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					                        if(ThreadLocalRandom.current().nextInt(1, 20000) == 10000) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                            if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { | 
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					                            if (_genTables.containsKey(bse.genTable + 1)) { | 
				
			
			
				
				
			
		
	
		
		
			
				
					
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					                                GenerateLootDrop(mob, bse.genTable + 1);  //generate loot drop from hotzone table
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					                                int roll = ThreadLocalRandom.current().nextInt(1,101); | 
				
			
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
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					                                MobLoot extraLoot = null; | 
				
			
			
		
	
		
		
			
				
					
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					                                if(roll >= 1 && roll <= 47){ | 
				
			
			
		
	
		
		
			
				
					
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					                                    extraLoot = rollForContract(bse.genTable + 1, mob); | 
				
			
			
		
	
		
		
			
				
					
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					                                } | 
				
			
			
		
	
		
		
			
				
					
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					                                if(roll >= 48 && roll <= 94){ | 
				
			
			
		
	
		
		
			
				
					
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					                                    extraLoot = rollForRune(bse.genTable + 1, mob); | 
				
			
			
		
	
		
		
			
				
					
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					                                } | 
				
			
			
		
	
		
		
			
				
					
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					                                if(roll >= 95){ | 
				
			
			
		
	
		
		
			
				
					
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					                                    extraLoot = rollForGlass(mob); | 
				
			
			
		
	
		
		
			
				
					
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					                                } | 
				
			
			
		
	
		
		
			
				
					
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					                                if(extraLoot != null){ | 
				
			
			
		
	
		
		
			
				
					
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					                                    mob.getCharItemManager().addItemToInventory(extraLoot); | 
				
			
			
		
	
		
		
			
				
					
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					                                } | 
				
			
			
		
	
		
		
			
				
					
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					                            } | 
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					                            } | 
				
			
			
		
	
		
		
			
				
					
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					                        } | 
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					                        } | 
				
			
			
		
	
		
		
			
				
					
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					                    break; | 
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					                    break; | 
				
			
			
		
	
	
		
		
			
				
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					@ -453,4 +466,66 @@ public enum LootManager { | 
				
			
			
		
	
		
		
			
				
					
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					        itemMan.addItemToInventory(playerWinnings); | 
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					        itemMan.addItemToInventory(playerWinnings); | 
				
			
			
		
	
		
		
			
				
					
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					        itemMan.updateInventory(); | 
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					        itemMan.updateInventory(); | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static MobLoot rollForContract(int table, Mob mob){ | 
				
			
			
		
	
		
		
			
				
					
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(table, 95, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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					        if (selectedRow == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        int itemTableId = selectedRow.itemTableID; | 
				
			
			
		
	
		
		
			
				
					
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					        if (_itemTables.containsKey(itemTableId) == false) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321)); | 
				
			
			
		
	
		
		
			
				
					
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					        if (tableRow == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
		
			
				
					
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					        if (itemUUID == 0) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
		
			
				
					
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					        if(outItem != null) | 
				
			
			
		
	
		
		
			
				
					
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					            return outItem; | 
				
			
			
		
	
		
		
			
				
					
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					        return null; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static MobLoot rollForRune(int table, Mob mob){ | 
				
			
			
		
	
		
		
			
				
					
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					        GenTableEntry selectedRow = GenTableEntry.rollTable(table, 95, 1.0f); | 
				
			
			
		
	
		
		
			
				
					
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					        if (selectedRow == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        int itemTableId = selectedRow.itemTableID; | 
				
			
			
		
	
		
		
			
				
					
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					        if (_itemTables.containsKey(itemTableId) == false) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, ThreadLocalRandom.current().nextInt(1,321)); | 
				
			
			
		
	
		
		
			
				
					
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					        if (tableRow == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
		
			
				
					
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					        if (itemUUID == 0) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
		
			
				
					
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					        if(outItem != null) | 
				
			
			
		
	
		
		
			
				
					
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					            return outItem; | 
				
			
			
		
	
		
		
			
				
					
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					        return null; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public static MobLoot rollForGlass( Mob mob){ | 
				
			
			
		
	
		
		
			
				
					
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					        ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1,321)); | 
				
			
			
		
	
		
		
			
				
					
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					        if (tableRow == null) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        int itemUUID = tableRow.cacheID; | 
				
			
			
		
	
		
		
			
				
					
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					        if (itemUUID == 0) | 
				
			
			
		
	
		
		
			
				
					
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					            return null; | 
				
			
			
		
	
		
		
			
				
					
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					        MobLoot outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); | 
				
			
			
		
	
		
		
			
				
					
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					        if(outItem != null) | 
				
			
			
		
	
		
		
			
				
					
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					            return outItem; | 
				
			
			
		
	
		
		
			
				
					
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					        return null; | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					} | 
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					} | 
				
			
			
		
	
	
		
		
			
				
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