Cleanup of thread.
This commit is contained in:
@@ -31,6 +31,7 @@ import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.EnumSet;
|
||||
|
||||
public class DestroyCityThread implements Runnable {
|
||||
|
||||
@@ -50,6 +51,7 @@ public class DestroyCityThread implements Runnable {
|
||||
Guild formerGuild;
|
||||
Vector3fImmutable localCoords;
|
||||
ArrayList<Guild> subGuildList;
|
||||
ArrayList<Building> transferSet;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
@@ -70,21 +72,19 @@ public class DestroyCityThread implements Runnable {
|
||||
GuildManager.updateAllGuildBinds(formerGuild, null);
|
||||
}
|
||||
|
||||
// By losing the tree, the former owners lose all of their subguilds.
|
||||
|
||||
if (!formerGuild.getSubGuildList().isEmpty()) {
|
||||
if (formerGuild.getSubGuildList().isEmpty() == false) {
|
||||
|
||||
subGuildList = new ArrayList<>();
|
||||
|
||||
subGuildList.addAll(formerGuild.getSubGuildList());
|
||||
for (Guild subGuild : formerGuild.getSubGuildList()) {
|
||||
subGuildList.add(subGuild);
|
||||
}
|
||||
|
||||
for (Guild subGuild : subGuildList) {
|
||||
formerGuild.removeSubGuild(subGuild);
|
||||
}
|
||||
}
|
||||
|
||||
Building tol = null;
|
||||
|
||||
// Build list of buildings within this parent zone
|
||||
|
||||
for (Building cityBuilding : cityZone.zoneBuildingSet) {
|
||||
@@ -100,13 +100,6 @@ public class DestroyCityThread implements Runnable {
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// TOL is processed after all other structures in the city zone
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
|
||||
tol = cityBuilding;
|
||||
continue;
|
||||
}
|
||||
|
||||
// All buildings are moved to a location relative
|
||||
// to their new parent zone
|
||||
|
||||
@@ -127,39 +120,31 @@ public class DestroyCityThread implements Runnable {
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Destroy all remaining city assets
|
||||
// Destroy all remaining auto-protected city assets
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SHRINE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE)) {
|
||||
EnumSet<mbEnums.BuildingGroup> assetsToDestroy = EnumSet.of(mbEnums.BuildingGroup.TOL, mbEnums.BuildingGroup.BARRACK,
|
||||
mbEnums.BuildingGroup.SPIRE, mbEnums.BuildingGroup.SHRINE, mbEnums.BuildingGroup.WAREHOUSE);
|
||||
|
||||
if (assetsToDestroy.contains(cityBuilding.getBlueprint().getBuildingGroup())) {
|
||||
|
||||
if (cityBuilding.getRank() != -1)
|
||||
BuildingManager.setRank(cityBuilding, -1);
|
||||
}
|
||||
}
|
||||
|
||||
// Destroy the tol
|
||||
|
||||
if (tol != null)
|
||||
BuildingManager.setRank(tol, -1);
|
||||
|
||||
if (city.realm != null)
|
||||
city.realm.removeCity(city.getObjectUUID());
|
||||
|
||||
// It's now safe to delete the city zone from the database
|
||||
// which will cause a cascade delete of everything else
|
||||
|
||||
|
||||
if (DbManager.ZoneQueries.DELETE_ZONE(cityZone) == false) {
|
||||
Logger.error("DestroyCityThread", "Database error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
Logger.error("DestroyCityThread", "Error when deleting city zone: " + cityZone.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user