@ -2048,7 +2048,8 @@ public class PlayerCharacter extends AbstractCharacter {
public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) {
// Recalculate everything
if(this.timestamps.containsKey("DeathTime"))
this.timestamps.remove("DeathTime");
this.recalculatePlayerStats(true);
this.setCombat(false);