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@ -2048,7 +2048,8 @@ public class PlayerCharacter extends AbstractCharacter { |
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public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) { |
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public void respawn(boolean setAlive, boolean enterWorld, boolean makeCorpse) { |
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// Recalculate everything
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// Recalculate everything
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if(this.timestamps.containsKey("DeathTime")) |
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this.timestamps.remove("DeathTime"); |
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this.recalculatePlayerStats(true); |
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this.recalculatePlayerStats(true); |
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this.setCombat(false); |
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this.setCombat(false); |
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