@ -11,6 +11,7 @@ package engine.powers.poweractions;
@@ -11,6 +11,7 @@ package engine.powers.poweractions;
import engine.Enum.GameObjectType ;
import engine.Enum.ModType ;
import engine.Enum.SourceType ;
import engine.InterestManagement.WorldGrid ;
import engine.gameManager.ChatManager ;
import engine.jobs.ChantJob ;
import engine.jobs.DeferredPowerJob ;
@ -22,6 +23,7 @@ import engine.objects.*;
@@ -22,6 +23,7 @@ import engine.objects.*;
import engine.powers.ActionsBase ;
import engine.powers.EffectsBase ;
import engine.powers.PowersBase ;
import engine.server.MBServerStatics ;
import org.pmw.tinylog.Logger ;
import java.sql.ResultSet ;
@ -117,21 +119,12 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
@@ -117,21 +119,12 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
awo . addEffect ( stackType , duration , eff , effect , trains ) ;
} else
awo . applyAllBonuses ( ) ;
// //TODO if chant, start cycle
// if (pb.isChant() && source.equals(awo)) {
// ChantJob cj = new ChantJob(source, awo, stackType, trains, ab, pb, effect, eff);
// source.setLastChant((int)(pb.getChantDuration()-2) * 1000, cj);
// eff.setChant(true);
// }
if ( this . effectID . equals ( "TAUNT" ) ) {
if ( awo ! = null & & awo . getObjectType ( ) = = GameObjectType . Mob ) {
//((Mob) awo).setCombatTarget(source); LOL DUMB
ChatSystemMsg msg = ChatManager . CombatInfo ( source , awo ) ;
DispatchMessage . sendToAllInRange ( source , msg ) ;
//((Mob)awo).refresh(); why the fuck? causes a blink effect and players to lose target of the mob
}
}
if ( awo ! = null & & awo . getObjectType ( ) = = GameObjectType . Mob ) {
@ -141,7 +134,21 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
@@ -141,7 +134,21 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
}
this . effect . startEffect ( source , awo , trains , eff ) ;
}
//apply effects to mobs within range for chants
if ( pb . isChant ) {
for ( AbstractGameObject ago : WorldGrid . getObjectsInRangePartial ( awo . loc , pb . range , MBServerStatics . MASK_MOB ) ) {
Mob mob = ( Mob ) ago ;
if ( mob . playerAgroMap . containsKey ( source . getObjectUUID ( ) ) )
mob . playerAgroMap . put ( source . getObjectUUID ( ) , mob . playerAgroMap . get ( source . getObjectUUID ( ) ) . floatValue ( ) + pb . hateValue ) ;
}
} else {
if ( awo ! = null & & awo . getObjectType ( ) = = GameObjectType . Mob ) {
Mob mob = ( Mob ) awo ;
if ( mob . playerAgroMap . containsKey ( source . getObjectUUID ( ) ) )
mob . playerAgroMap . put ( source . getObjectUUID ( ) , mob . playerAgroMap . get ( source . getObjectUUID ( ) ) . floatValue ( ) + pb . hateValue ) ;
}
}
}
protected void _applyEffectForItem ( Item item , int trains ) {