load mesh data and structure meshes
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@@ -1045,7 +1045,7 @@ public enum BuildingManager {
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}
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building.buildingMeshes.add(generatedMesh);
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}
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}
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Rectangle2D.Float buildingBound = new Rectangle2D.Float();
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float xLoc = building.loc.x - building.getBounds().getHalfExtents().x;
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float zLoc = building.loc.z - building.getBounds().getHalfExtents().y;
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