|
|
|
@ -424,9 +424,9 @@ public class PlayerCombatStats {
@@ -424,9 +424,9 @@ public class PlayerCombatStats {
|
|
|
|
|
(weaponMastery / 2.0) + |
|
|
|
|
dexterity * 2.0 + |
|
|
|
|
bonusValues; |
|
|
|
|
defense *= 1.0f + percentBonus; |
|
|
|
|
defense *= 1.0f + stanceValue; |
|
|
|
|
defense += 0.5f; |
|
|
|
|
defense *= 1.0f + percentBonus + stanceValue; |
|
|
|
|
//defense *= 1.0f + stanceValue;
|
|
|
|
|
defense = Math.round(defense); |
|
|
|
|
this.defense = (int) defense; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|