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Merge remote-tracking branch 'origin/magicbox-1.5.2.1' into magicbox-1.5.2.1

magicbox-1.5.2.1
MagicBot 1 week ago
parent
commit
a955778eed
  1. 2
      src/engine/mbEnums.java
  2. 16
      src/engine/objects/City.java
  3. 3
      src/engine/objects/Mine.java
  4. 6
      src/engine/workthreads/DestroyCityThread.java

2
src/engine/mbEnums.java

@ -2732,7 +2732,7 @@ public class mbEnums { @@ -2732,7 +2732,7 @@ public class mbEnums {
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
IRON(1580002, -1673518119, 2504297, 2000, 20),
LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
MITHRIL(1580021, 626743397, -1761257186, 500, 5),
OAK(1580005, -1653034775, 74767, 3000, 30),

16
src/engine/objects/City.java

@ -306,8 +306,22 @@ public class City extends AbstractWorldObject { @@ -306,8 +306,22 @@ public class City extends AbstractWorldObject {
if (city.parentZone == null)
continue;
//can't repledge to a guild you're already part of
// Can't teleport to something without a tree
if (city.getTOL() == null)
continue;
// No abandoned cities
if (city.getTOL().getGuild().isEmptyGuild())
continue;
// No destroyed cities
if (city.getTOL().getRank() == -1)
continue;
//can't repledge to a guild you're already part of
if (repledge && city.getGuild().equals(playerCharacter.guild))
continue;

3
src/engine/objects/Mine.java

@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject { @@ -220,8 +220,7 @@ public class Mine extends AbstractGameObject {
// Only inactive mines are returned.
for (Mine mine : Mine.mineMap.keySet()) {
if (mine.owningGuild.getObjectUUID() == guildID &&
mine.isActive == false)
if (mine.owningGuild.getObjectUUID() == guildID)
mineList.add(mine);
}
return mineList;

6
src/engine/workthreads/DestroyCityThread.java

@ -95,6 +95,12 @@ public class DestroyCityThread implements Runnable { @@ -95,6 +95,12 @@ public class DestroyCityThread implements Runnable {
if (cityBuilding == null)
continue;
// check null bluepritn and log error
if (cityBuilding.getBlueprint() == null){
Logger.error("Null Blueprint for building ID: " + cityBuilding.getObjectUUID());
continue;
}
// Do nothing with the banestone. It will be removed elsewhere
if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))

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